How to play the Normal Attack Team in Epoch of Stars? In this game, there are 6 different faction systems, and each system's hero skills and usage methods are distinct. This is also one of the core gameplay elements of the game. The normal attack system has always been a favorite among players, and many new players also want to get started with it. This article will focus on explaining the heroes of this faction and their specific application scenarios. Let's learn together.
I. System Overview
The normal attack system is actually the first one that players encounter. In the early stages, "Bag" paired with "Lucy" can form the first normal attack team. The main output method of the normal attack team relies on the heroes' basic attacks to deal significant damage to enemies. Additionally, during normal attacks, various special effects are triggered, such as increasing self-armor penetration, critical hits, or restricting the enemy, making them unable to act, reducing damage resistance, etc.
II. Hero Introduction
1. Zhao Yun, he is one of the Three Emperors in the game version, and can be considered the top-tier among normal attack heroes. His core skill grants 5 seconds of control immunity at the start of the battle, increases hit rate, and allows some of the normal attack output to be directly converted into non-normal attack output, making him capable of facing his natural enemy, the Reflect Damage Team.
2. Erica, she is a hero that can be obtained for a limited time in "Interstellar Treasure." Her biggest feature is that her normal attacks can cause splash damage, hitting an additional nearby enemy unit. When fully upgraded, the splash target increases to 2. If there is only one enemy unit, the splash damage will still be applied to the main enemy unit.
3. Chunlei, she is also quite outstanding in the normal attack system. Her core effect is to provide control for the team. Her core skill offers a significant bonus to normal attack damage, and has a chance to put the opponent in a blackout state for 2 seconds, where normal attacks, rapid fire, counterattacks, and reflect damage cannot hit, somewhat similar to blinding.
4. Hathaway, she is a rather unique hero, positioned in the tactical system, but she can also be considered a normal attack hero since her damage is triggered by normal attacks. Her core skill, "Shadow Strike," provides a skill damage bonus. When attacking the entire enemy team, there is a certain probability of it being judged as a back attack. She is currently the only character who does not need to reposition to deal back attack damage.
III. Skill Analysis
The skills of the normal attack system mainly enhance the effects of normal attacks, either directly increasing the damage of normal attacks or adding extra effects during normal attacks. The additional effects mainly fall into two categories: one is to increase the hero's own output capability, and the other is to apply debuffs to the enemy.
IV. Team Composition
1. Erica + Zhao Yun. This combination is currently the strongest in the normal attack teams. Erica is a very unique hero in the game, providing splash damage, while Zhao Yun offers a high bonus to normal attack damage. Both have hit rate bonuses, and with their unique mechanisms, they are T0 choices whether facing high-evasion enemies or Reflect Damage Teams. The only drawback of this lineup is the relatively high cost, as both heroes are difficult to obtain.
2. Chunlei + Lucy, this is a good team for beginners. Chunlei can provide various control effects, while Lucy offers high normal attack damage. Both are relatively easy to obtain, with Lucy being a guaranteed hero from the initial draw. However, it's important to note that the "Graphite Missile" skill is essential for this team. Without this skill, the control effects may be insufficient, significantly reducing the team's overall output.
3. Hathaway + Awa, this lineup primarily focuses on dealing back attack damage. "Surprise Operation" and "Armor-Piercing Grenade" are essential skills, and they perform best in this lineup. Hathaway can also be paired with Chunlei, where Chunlei provides control, and Hathaway focuses on dealing damage.
Now, friends should know how to play the Normal Attack Team in Epoch of Stars. The detailed explanation of the normal attack system is as above. I believe this guide can help everyone better understand this system and thus know how to use it more effectively in the game. I hope everyone can make good use of this system to achieve better performance.
Era of Stars is a game that places great emphasis on team composition. The heroes introduced in this game each have their own skills and damage output characteristics; some rely on basic attacks, while others depend on counterattacks to deal damage. Today, I will talk about how to play the ultimate basic attack team in Era of Stars. The lineup I'm presenting today is the top-tier configuration within the basic attack teams, using all strong heroes of the same type, so the output is very impressive.
The basic attack team I recommend consists of Zhao Yun and Luoli, with the troop selection being the Blazing Chariot. The reason for choosing Zhao Yun is very simple: he is truly one of the strongest characters in the game, widely recognized by many players. His core skill grants him 5 seconds of immunity to control effects during battle, a 10% increase in hit rate, and up to a 60% increase in basic attack damage. Additionally, 20% of his basic attack damage can be converted into non-basic attack damage, which cannot be reflected back. For every 5% increase in his hit rate, his damage increases by 2%.
Luoli's characteristics are quite similar to Zhao Yun's but with some differences. Her core skill can increase basic attack damage by up to 60%, and when she performs a basic attack, her hit rate temporarily increases by 15% for 10 seconds. When dealing basic attack damage, it can cause splash damage, affecting another nearby army unit. If there are no other targets nearby, the splash damage will target the primary target. Luoli is a unique splash-damage hero, a feature not found in other basic attack heroes. Combining the strengths of Zhao Yun and Luoli, not only does this team excel in aggressive attacks, but Luoli's skills also allow for quick area clearing.
In terms of skill combinations, Zhao Yun chooses Stellar Weapon and Planetary Cannon, while Luoli opts for Cybernetic Cells and Armor-Piercing Assault. Stellar Weapon increases basic attack damage and has a chance to boost critical hit rate when performing a basic attack. On top of increasing basic attack damage, Planetary Cannon also raises self-damage, making Zhao Yun's overall output even more lethal. Cybernetic Cells enhance damage, and there's a chance to heal herself based on a percentage of the basic attack damage dealt, restoring durability. Armor-Piercing Assault boosts basic attack damage, and armor penetration increases when the hero has a hit status effect.
The two selected skills match perfectly with the main heroes and their core skills, ensuring none of the attributes go to waste. This combination naturally results in an extremely efficient output. These two heroes also have decent survivability. Zhao Yun can convert part of his basic attack damage into non-basic attack damage, reducing the amount of reflected damage he takes when facing teams that specialize in reflecting damage. After selecting Cybernetic Cells, Luoli's survivability also improves, as she can heal herself after dealing damage, providing strong sustainability. Therefore, this combination has almost no obvious weaknesses. This doesn't mean it's invincible, but it can participate in most battles effectively.
After reading my recommendations, you should now understand how to play the ultimate basic attack team in Era of Stars. Each faction in the game has its own advantages, and although the team I recommended excels in many battles, it is not universally applicable. Therefore, adjustments should still be made according to actual needs, or multiple factions can be formed to adapt to different combat scenarios.
In the game Epoch of Stars, the Ultimate Normal Attack Team is a very powerful squad, mainly relying on heroes' normal attacks to deal massive damage. Below, we will briefly share about the skill combinations for the Ultimate Normal Attack Team in Epoch of Stars. After all, if players have this team, a reasonable combination of skills often results in higher damage. Interested players can also take a look.
Speaking of Zhao Yun, the core hero of the Ultimate Normal Attack Team, he is actually the top-tier hero in the normal attack teams, as he can be immune to control for the first 5 seconds at the start of a battle and also increase his hit rate. He can convert normal attack damage directly into non-normal attack damage. His teammate, Erica, is the new top-tier hero in the normal attack teams, as she can attack enemies and cause additional damage to them.
Regarding the skills within the Ultimate Normal Attack Team, like the Star-Annihilating Weapon, it can effectively increase damage and enhance critical hits. As one of the core skills of the entire team, players need to use it wisely. Additionally, the Planetary Cannon within the Ultimate Normal Attack Team can effectively break armor, increase critical hit chance, and provide hit bonuses. It is a rather powerful output skill for the normal attack team.
In fact, the Graphite Missile skill in the Ultimate Normal Attack Team can effectively control the enemy and prevent them from moving, thus providing a better environment for the entire normal attack team to deal damage.
The content regarding skill combinations for the Ultimate Normal Attack Team in Epoch of Stars has been shared with many players. In fact, when choosing the Ultimate Normal Attack Team, besides paying attention to skill combinations, players should also reasonably select their troops. Players can try choosing options such as the Sky Fortress or the Ferocious Dog Warriors.
In basketball competitions, the center is a very important position, so choosing the right center player is crucial. Mamba is a center that is very suitable for casual players to choose. Today, I will give a detailed introduction about how good Mamba is in the All-Star of the NBA. This player, who is relatively affordable, has an excellent model and attributes, making him a very suitable option for a wide range of players.
In terms of his physical model, Mamba stands at 213 cm tall, weighs 105 kg, and has a wingspan of 239 cm. The radar chart shows that his inside defense is extremely outstanding, with notable performance also in rebounds, under-the-basket play, and three-point shooting. When he shoots three-pointers, he has a hot zone at the top of the arc, but it's important to note that there's a cold spot at the 45-degree angle on the right. So when shooting threes, make sure to avoid the cold spots and try to choose the hot zones as much as possible.
There are many other attributes worth mentioning. For example, his three-point rating is 120, which is more than enough for spacing. His offensive rebound is 114, defensive rebound 133, and inside defense 112; these basic numbers are quite good. With a block rating of 152, combined with his 239 cm wingspan, he can effectively block opponents under the basket, covering a wide area for inside defense. In other aspects, his standing dunk is 112, running dunk 105, which are decent and can still play a role. His strength is 97, stamina 118, which are somewhat lower, but his speed of 112 significantly enhances his tactical value on the court.
Currently, Mamba hasn't earned any badges yet, but his speed, combined with his model, allows him to perform many impressive moves. In practical application, as a space C, he performs very well, and his pick-and-roll quality during confrontations is also quite good. Overall, he is a center more suitable for casual players to use in the early stages, but due to limited potential for improvement, you might consider trading him after the transition period.
By now, everyone should have a clear idea of how good Mamba is in the All-Star of the NBA. He has commendable attributes and model, though lacking badges is a significant drawback. However, this design is based on the game developers' integration of the current real-world performance of the character. If you find better options later, you can consider replacing him.
Today, everyone can come together to deeply analyze the newly debuted hero Lap in the game. Since many players are not yet very familiar with this new hero, don't worry. The content about how Lap performs is something I've learned through the sharing of many players. Below, I will take you through his skill mechanisms and provide a comprehensive analysis of this character. You can also interpret the abilities of this hero from multiple angles before using him.
You must first understand Lap's passive skill, which is crucial and one of the core guarantees for his survival ability. During the process of attacking enemies, it increases Lap's defense, making him more durable when facing enemy attacks. Moreover, every time he deals damage to an enemy, Lap accumulates energy. When the energy is fully charged, his next basic attack will move towards the target enemy and grant him a shield, truly achieving both offense and defense.
Next, let's look at his first skill, which is highly technical. Lap throws the two blades in his hands like flying knives. The path of the flying knives goes back and forth, and both directions have damage output. The uniqueness of this skill lies in the fact that it can deal damage to enemies both when the knives are thrown and when they are retrieved, providing players with room for maneuver. By skillfully moving, you can continuously deal two segments of damage to the same enemy, performing excellently in terms of consuming enemy health.
Lap's second skill is also not to be underestimated. After using this skill, Lap will rapidly charge towards the target position, dealing damage to all enemies on the path. This skill allows Lap to quickly close the distance with enemies, whether chasing down low-health enemies or quickly entering the enemy backline during team fights, playing a significant role. His ultimate skill, Peak Charge, is his core burst skill. Upon activation, Lap will leap high into the air and upon landing, deal area-of-effect damage to surrounding enemies and apply a slow debuff, effectively limiting their movement speed.
Afterward, Lap enters the enhanced state of his ultimate skill, where all three of his skills gain new powerful effects. In the enhanced state, his first skill, in addition to its original damage, also comes with slow and stun effects, trapping enemies in a state of slowed or immobilized movement for a short time. His second skill, while dealing damage to enemies, grants himself a damage reduction buff, further enhancing Lap's survivability in combat. And in the enhanced state, Lap's skills become immune to enemy control skills, meaning he can continuously deal damage to enemies in team fights without being interrupted by control effects.
From the overall combination of Lap's skills, he is very suitable for line harassment and dealing burst damage to enemies. During lane phases, players can first use the flying knife skill to consume the enemy's health from a distance. Through precise operation and positioning, ensure that both the throwing and retrieving of the flying knives hit the enemy. After using this skill, you can directly follow up with additional damage, but if the target is far away, save a dash. At this point, use the dash to quickly approach and then deal damage to the enemy and apply a slow effect. When energy is about to run out, use basic attacks to close the distance with the enemy, and finally, use the flying knife skill again to chase down fleeing enemies. A full combo often results in a large amount of damage.
Now, everyone should know how Lap performs in the game. As a dual-mechanism hero, Lap, with his strong flexibility and decent burst damage, shows great strength in lane phases and is very suitable for use on the advantageous lane.
One Piece: Ambition and Resolve is now available with a powerful cast of characters. Not only does it feature the entire main group led by Luffy, but it also includes many standout minor characters such as Garp and Arlong. Garp is a close-combat fighter. How exactly do you play Garp in One Piece: Ambition and Resolve? This article will provide a detailed analysis of Garp's skill characteristics. Garp belongs to the热血 style of non-ability users and has innate invulnerability, allowing for rapid advancement into combat.
I. Analysis of Garp's Skill Characteristics
Garp's passive skill is Naval Hero. After performing a normal attack startup, releasing another normal attack will transform this attack into a finishing move. The finishing move triggers momentum, thereby increasing the damage of the Iron Fist attack.
Garp's first skill is Iron Fist, which releases a powerful strike forward. It not only charges quickly but can also dodge flying projectiles. It can trigger a charging effect, executing multiple displacements, accumulating momentum, and gaining a short-term invulnerability effect to withstand enemy attacks.
His second skill is Love Windmill, creating a large windmill effect that can even counter the effects of the Rubber-Rubber Fruit. After the cooldown, it performs an Iron Fist charge jump.
His ultimate skill is Fist Meteor Shower, unleashing a barrage of punches followed by a large iron ball to send opponents flying.
Garp's combo consists of normal attacks, passive skills, first skill, and second skill, linking these together to deliver explosive attacks and quickly knock enemies away.
Through the above, everyone should now know how to play Garp in One Piece: Ambition and Resolve. Garp's operation is challenging, requiring players to have quick reflexes to leverage his close-combat advantages. Garp can take the initiative, disrupt the opponent's attack rhythm, and suppress the opponent early on. By using normal attack combos to release the Iron Fist effect, critical damage can be inflicted.
One Piece: How to Play Garp with Ambition mainly relies on the fact that he is an energy bar hero. This character has not lost popularity after several revisions, which demonstrates his practical value in battle, especially against characters skilled in using ranged projectile weapons. Players can effectively avoid damage and find openings for counterattacks by skillfully using Garp's Iron Fist skill, which includes evasion and charging mechanisms.
Garp's perfect combo involves using the fourth hit of the normal attack to grab the enemy, followed by using Skill 2 to prevent escape. Then, during the recovery phase, seamlessly connect with the non-charging Iron Fist. Additionally, by using the idle action of normal attacks to build momentum, you can use Iron Fist to bypass the charging phase. Skill 1 is mainly used for charging intimidation or luring the enemy to use their skills. When the enemy cannot escape, being caught by Garp up close becomes extremely dangerous, so it is necessary to force the opponent out of control first to gain the initiative in the match.
The Iron Fist is very effective as an opening move; its charge phase can dodge projectiles and easily hit opponents. During the charging period, the character can move to avoid becoming a stationary target and extend the charge distance. If a successful block occurs during the charging period, it enters an invincible state, immune to all control effects. Pushing the backward direction key can prematurely end the charging state and restore 50% of the skill cooldown. When the enemy's health is low, using the Love Windmill skill followed by Iron Fist can maximize damage output.
Switching seamlessly to other skills during the pre-cast phase of the fourth normal attack can improve the fluidity and coherence of combos. This tactic not only requires good operational skills but also sharp judgment of battlefield conditions to launch attacks at the most appropriate time. Garp's ultimate skill has significant multi-hit damage effects, making it suitable to use after Iron Fist to form a high-damage combo. Due to its powerful burst potential, it is generally not recommended as an opening move but should be released at the right moment during the fight.
In actual combat, start with normal attacks or the Love Windmill skill, then use Iron Fist for damage. If you notice the enemy's health is low, you can directly cast Love Windmill followed by Iron Fist to quickly end the battle. When facing opponents about to throw projectiles, utilize Iron Fist's charge and charging evasion features to not only dodge attacks but also create opportunities for counterattacks. For enemies with high defense or more health, continuously applying the Love Windmill plus Iron Fist combo is one of the most effective combinations.
This playstyle can significantly reduce the opponent's health in a short time, altering the course of the battle. Continuously moving throughout the entire fight is also crucial, helping to leverage environmental advantages and strike effectively during the cooldown periods of the opponent's skills. Avoid placing yourself in a position without any defensive options to prevent being caught off guard by the enemy. Garp faces certain risks during the charging phase, as his charging process can be interrupted by opponents, and similarly, there is a risk of interruption during the charge.
However, only when Garp successfully blocks a projectile skill during the charge does he enter an invincible state, which is particularly critical in high-level matches. Since his charging is not instantaneous, only capturing the enemy and then charging is swift and effective. Therefore, players can usually react promptly and use support skills to respond. When Garp uses his ultimate skill, the substitute skill automatically goes on cooldown, meaning his ultimate is primarily used for massive damage rather than as a finishing move. In comparison, the Love Iron Fist is more suitable as a finisher because it comes with an invincible effect.
That concludes how to play One Piece: Ambition's Garp. Garp has always been loved by players for his strong grabbing ability and skill set, especially the second skill where he punches downward into the ground, which is very powerful.