In the 8th patch released in 2025, a new subclass was added to each of the 12 classes in this game, further enriching the player's character customization and gaming experience. What are the new classes in Baldur's Gate 3? Here is a brief introduction and skill analysis of these new subclasses, hoping to help you when choosing a class as you enter the game. Let's take a look.

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1. Barbarian - Path of Giants

Class Features: Enhances strength and size through passive skills, increases throwing damage and carrying capacity: increases carrying weight by 25%, size increases during rage, damage bonus doubles, can switch elemental war blades without consuming resources.
Skills and Strength: Unlocks Giant's Boot at level 5, which can kick enemies away; unlocks Mighty Push at level 10, but consumes bonus resources, with average practical effects.
Applicable Scenarios: Suitable for melee output, strong entertainment value but low damage.
2. Bard - College of Glamour

Ability Features: Can grant temporary hit points to allies and put enemies attacking them into a charmed state. Can also command charmed enemies to perform specific actions, such as fleeing, approaching, freezing, falling, or dropping weapons.
Skills and Strength: Unlocks Commanding Presence at level 6, 100% success on charmed targets, significant crowd control effect.
Applicable Scenarios: Team support and crowd control, suitable for battles requiring enemy control.
3. Cleric - Death Domain

Ability Features: Focuses on necrotic damage, including the classic "Toll the Dead" spell, which causes enemies to take damage as predicted by the tolling bell. Can also cause corpses to explode, damaging nearby enemies.
Skills and Strength: Unlocks Touch of Death at level 2, consuming channel divinity to cause psychic damage; unlocks Destined Strike at level 6, enhancing resistance to psychic damage.
Applicable Scenarios: Suitable for fighting large numbers of enemies or boss battles, increasing team damage output.
4. Druid - Circle of Stars

Ability Features: Can adopt three different star forms, each enhancing healing, combat, or strategic abilities. For example, the archer form provides radiant damage and astral arrows, the chalice form restores health to self and allies, and the dragon form increases damage and constitution checks.
Skills and Strength: Sagittarius provides radiant damage, Chalice provides health restoration, Dragon increases movement speed and flight effects.
Applicable Scenarios: Flexible response to different combat needs, suitable for scenarios requiring diverse skills.
5. Paladin - Oath of the Crown

Ability Features: Can taunt enemies and absorb damage for allies, while restoring the health of allies.
Skills and Strength: Unlocks Clarity of Justice at level 3, enhancing attack accuracy; unlocks Divine Allegiance at level 7, protecting allies.
Applicable Scenarios: Team protection and support, suitable for battles requiring teammate protection.
6. Fighter - Arcane Archer

Ability Features: Combines magic with archery skills, able to banish enemies to the Feywild or deal psychic damage, forcing enemies to make a Wisdom saving throw or be blinded.
Skills and Strength: Unlocks Enchanted Warrior at level 7, remote attacks have magical effects; curved design increases attack flexibility.
Applicable Scenarios: Ranged output, suitable for battles requiring high flexibility and magical damage.
7. Monk - Drunken Master

Ability Features: Drinking restores ki, gaining armor class bonuses and chances to hit drunk targets. Can also use the "Sober Realization" skill to deal physical and psychic damage to drunk targets.
Skills and Strength: Unlocks Drunken Strike at level 4, making enemies drunk; unlocks Timely Intervention at level 7, increasing AC and hit chance on drunk targets.
Applicable Scenarios: Melee output, strong entertainment value, suitable for flexible combat scenarios.
8. Ranger - Swarmkeeper

Ability Features: Can summon various swarms, such as jellyfish clouds, moth formations, and bee legions, dealing different types of damage to enemies and providing teleportation capabilities.
Skills and Strength: Unlocks Prey's Bane at level 3, increasing additional damage; unlocks Web at level 5, and Tiny Flight at level 7.
Applicable Scenarios: Suitable for battles requiring diverse damage and control.
9. Rogue - Swashbuckler

Ability Features: Can throw sand to blind enemies, or use weapons to disarm enemies, and reduce opportunity attacks through the "Fancy Footwork" passive skill.
Skills and Strength: Unlocks Wrist Flick at level 4, increasing attack advantage; unlocks Panache at level 9, enhancing persuasion ability.
Applicable Scenarios: Melee and support, suitable for battles requiring control and advantageous attacks.
10. Wizard - Shadow Magic

Ability Features: Can walk in darkness, summon baleful hounds to harass enemies, and trigger the life-saving mechanism "Grave Tether" when health reaches zero, forcing enemies to make a Charisma saving throw.
Skills and Strength: Unlocks Create Darkness at level 3, Fear Tree at level 6, and Pass Without Trace at level 11.
Applicable Scenarios: Suitable for battles requiring life-saving and dark damage.
11. Warlock - Hexblade

Ability Features: Forms a pact with a shadow entity, uses a magically crafted weapon from the Shadowfell, resurrects enemies and deals necrotic damage.
Skills and Strength: Unlocks Shield Tree and Extra Attack at level 1, Extra Attack at level 5.
Applicable Scenarios: Melee output, suitable for battles requiring high burst damage.
12. Sorcerer - Bladesinging

Ability Features: Uses a weapon while casting spells, gaining supernatural speed, agility, and focus, and gaining a bonus on Constitution saving throws.
Skills and Strength: Unlocks Blade Training at level 2, Dual Strike at level 6, and Song of the Hand at level 10.
Applicable Scenarios: Suitable for battles requiring a combination of physical and magical damage.

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The detailed skill analysis of the new classes in Baldur's Gate 3 is as above. Finally, if you're still unsure about how to choose, it is recommended that beginners prioritize choosing the Berserker (Barbarian) or Devoted Paladin, as they are easy to operate and have a high tolerance for mistakes. Clerics and Bards provide critical healing and crowd control, suitable for multiplayer games. Warlocks and Wild Magic Barbarians rely on resource management and randomness, suitable for advanced gameplay and players seeking challenges.