For many players who have not played this series of games, a lot of things are quite unfamiliar. For example, the training battles encountered at the start of the game can be challenging for many players. So, below, I will tell you what the training battle methods are in the Age of Sail Legends. If you still don't know how to train effectively, then you must follow my steps closely. The following will share strategies for training at various stages, so everyone, take a look quickly.
I. Beginner Stage (Levels 1-50):
1. Main quests: Prioritize completing main quests until you hit level restrictions.
2. Commission quests: Completing these quests can get you to around level 20 solo.
3. Team up for quick leveling (Levels 20-40): If there is a high-level player leading, it's recommended to do Genoa or Tunis missions, which are more efficient. If there are no strong teammates, you can join as a "corpse hanger" (following to leech experience) and quickly reach levels 35-40. Alexandria team (Levels 40-50), continue teaming up for leveling. Players with the ability can act as the leader (extra +10% experience, stacking with the novice soldier +10%).
4. Notes: After completing the Eastern Mediterranean main quest, you need to determine your career direction. Once you reach level 50, skills and equipment are basically set, and you can start solo grinding.
II. Solo Grinding Stage (Levels 50-100):
1. Solo grinding yields high experience and fast leveling, but the requirements are higher. The main ship's equipment must meet standards, and officers' equipment should be above average.
2. Comparison of Cannon Soldier & Infantry Soldier solo grinding: Career characteristics suit players' key requirements. Cannon Soldiers have high burst damage, relying on ship cannons; big spenders can use 5th+ grade cannon boards and senior officers, along with advanced cannon gear. Infantry Soldiers deal high melee damage at a lower cost. Small spenders can opt for high infantry skills and high attack-defense body gear. One thing to note is that if an Infantry Soldier's equipment is insufficient, they can easily be counter-killed, so choose carefully.
3. How to take on high-experience quests: The higher the ship class, the better (close to maximum experience). Avoid having fewer than 5 ships, with support missions (10 ships) being the best.
4. Tips for taking on over-leveled quests: Before level 70, you can take on quests 10-15 levels higher. After level 70, when equipment is fully formed, you can take on quests 20-40 levels higher (over 30 levels require top-tier ship and body gear).
5. Recommended high-experience quests: Level 80 (Quest 14) 2700+ current highest experience, Levels 72/73/75 (Caribbean) relatively high and easy to grind.
6. Recommended quests for farming gear (requires high combat power): Levels 102, 107, 108, 109, 113, 115, 117, 120 (all battleship class). Note that the second position armor must be sturdy, otherwise, it's easy to get one-shot.
The above is the guide on what the training battle methods are in the Age of Sail Legends, as summarized by the editor. The training in this game is divided into two stages: before level 50, it involves teaming up and completing quests, and after level 50, it's about solo grinding, but solo grinding requires sufficient strength.
In the rich and diverse world of games today, the battle pass system has become a common and highly attractive payment model. Many games have launched their own unique battle passes to meet players' desires for extra rewards and unique gaming experiences. The question of whether to buy the Battle Pass in Three Kingdoms Fantasy Continent 2: Ballad of the Warhawk is no exception. The price of this battle pass has also garnered significant attention from players, with many uncertain about whether it's worth the cost.
The price of this Battle Pass is set at 98 yuan. In fact, after purchasing it, you can immediately receive only 980 worth of San Shan Bi. Besides the San Shan Bi, there are also a total of 24 permanent draws and 42 Jade Dew Flowers. Although these rewards are very attractive, they cannot all be obtained at once.
Aside from the San Shan Bi, which can be instantly acquired, the other rewards in the battle pass will not be presented to the player all at once. Instead, players must work hard and clear corresponding levels in the Beacon Tower game mode to gradually obtain them. This battle pass is closely related to the Beacon Tower gameplay, which can be imagined as a challenging tower-climbing mode.
Only after clearing the relevant levels can players claim the corresponding rewards in the battle pass. Therefore, this battle pass is more like a unique task system. Unlike traditional tasks, after players pay to purchase it, the rewards offered by this task system are much richer and consist of valuable resources.
Whether to buy the Battle Pass in Three Kingdoms Fantasy Continent 2: Ballad of the Warhawk actually depends on different players. For those with sufficient budgets and a desire to gain more advantages in the game, I would recommend buying this battle pass. Of course, players who prefer not to spend money don't necessarily have to buy it; it ultimately depends on your budget.
An introduction to the future mechs in Contra must be something that many new players are eager to learn about. In the game, there is a special gameplay mode known as mech battles. This mech combat features an asymmetric competitive mode where players can choose either the mech faction or the human faction. In this article, I will give you an overall description of this game mode's playstyle, hoping that this content can help everyone~
The mech battle mode is a special combat gameplay within the game, belonging to the asymmetric competitive mode. The operations required by the human faction and the mech faction are completely different.
The mech faction can wear mechs, but in reality, only four characters can be deployed. They can use double jumps and short-distance flights to suppress the human side with firepower. Moreover, all the machine guns they carry come with 200 to 800 rounds of ammunition, posing a relatively strong threat to the human side.
If the mech faction wants to win in the game, they must advance the mech vehicle objective, pushing the mech vehicle into the human base. During the advancement, the mech faction also needs to avoid being isolated, coordinating their attacks while targeting and eliminating the human's firing points.
When a mech pilot is killed, they need to use the body of the mech for cover to respawn. If the exposed pilot is sniped two to four times, they will immediately die and return to the respawn point.
Therefore, before the battle, the mech faction should pay attention to using cover to avoid damage, while also employing reasonable sprint skills to interfere with the enemy's aiming.
The human faction can deploy eight characters. The human side can use conventional weapons such as submachine guns and sniper rifles, and pick up pulse grenades on the map to disrupt the mechs of the mech faction.
The key tactical point for the human side is to attack from multiple directions, ensuring that they can first take down isolated mech units and kill the enemy pilots from different angles.
At the same time, the human side also needs to make good use of the terrain, using jumping platforms to flank and seize control of the mechs, and push the enemy mechs back to their original positions.
The above content is the complete introduction to the future mechs in Contra that I have specially brought to you this time. In the game, whether players choose the human faction or the mech faction, they can earn the same amount of ranking points in the game's ranked matches. I hope that after reading this content, everyone can directly enter the game and experience it.
Many players who are new to Contra Future may not be quite clear on how to play the mech battles. As one of the most popular PVP modes in the game, each match of the mech battle involves 12 players, divided into two teams - 4 "big guys" piloting heavy mechs, against 8 agile warriors operating human characters. Below, I will introduce you to the basic gameplay and some tips for getting started with mech battles.
The map used for mech battles is called Storm Canyon. On this map, 12 players are divided into two teams: on one side are 4 players driving heavy mechs, and on the other side are 8 players controlling human characters, engaging in an asymmetrical confrontation. The mechs possess powerful firepower and thick armor, making them seem like mobile turrets that can make anyone's scalp tingle; while humans, although having less health, can run and jump, operate flexibly, and use the terrain for guerrilla warfare.
Mech players use a third-person perspective, capable of double jumps, and can suppress enemies with missiles and various heavy weapons; human players use a first-person perspective, equipped with submachine guns, sniper rifles, assault rifles, and other conventional weapons, and can also find powerful items on the map to fight against mechs.
The victory conditions are simple: if the mechs eliminate all humans within the time limit, or if the humans fail to destroy all the mechs by the end of the time, then the mechs win; conversely, if the humans manage to take down all the mechs and their pilots, then the humans win.
In the Storm Canyon map, many cover points can be destroyed, along with various dynamic elements. Mechs can use their firepower to blow up the cover points of humans, forcing them to show themselves; humans can use the environment to move quickly, set ambushes, and even create new tactical positions by destroying the environment.
If you're playing as a mech, it's recommended not to go solo, but rather to act together with your teammates, using jumps and high-damage weapons to quickly clear out the cover points of the humans, giving them little room to maneuver; if you're a human, remember to spread out, but also be ready to support each other, focusing on attacking the shields and main weapons of the mechs, and don't panic when a mech rushes at you, use your big weapons reasonably, and you might even be able to counterattack successfully.
Whether you prefer to charge around in a steel behemoth or use positioning and strategy to stage a beautiful counterattack, the mech battle mode offers a thrilling and strategic combat experience. What are you waiting for? Get online and try it out yourself! That concludes the introduction to how to play the mech battles in Contra Future.
"N Wars: Future" as a shooting game that integrates multiple gameplay styles, ingeniously inherits the classic elements of "N Wars," while boldly introducing numerous innovative features. Many players are curious, is N Wars: Future interoperable with N Wars? Both games are developed by Tencent, and in terms of presenting sci-fi elements and cooperative challenge modes, "N Wars: Future" has made deeper explorations and innovations. Interested players might want to delve deeper with us.
"N Wars: Future" sets the story stage in the year 2071, where players will transform into time-traveling adventurers, embarking on an exciting journey filled with a variety of world explorations, dungeon challenges, and mecha battles. Although it originates from the classic domestic self-developed FPS PC game "N Wars" from 2012, it should be noted that "N Wars: Future" and "N Wars" are two independent games, and their data does not interconnect.
However, the good news is that "N Wars: Future" is available on both mobile and PC platforms, and supports data interoperability between the mobile and PC versions! This feature greatly benefits players, allowing them to enjoy seamless gaming regardless of location or device, without worrying about data synchronization issues. To achieve data interoperability between the mobile and PC versions of N Wars: Future, players just need to ensure they use the same game account on both platforms. By logging into the same account on either the mobile or PC, players can synchronize their game data.
High-tech weapons and future skill systems create a battlefield full of variables and passion. Players can control a wide array of high-tech mechas, immersively driving them in first-person perspective, enjoying a unique shooting experience and skills. For example, some firearms have extremely high fire rates, capable of unleashing a dense barrage of bullets in an instant, suppressing enemy offensives; others boast ultra-long range and high accuracy, enabling lethal sniping from afar.
The game encompasses various types including PVE and PVP, with classic modes such as tower defense, mecha battles, and protection missions all included. The beloved world exploration and dungeon challenges are also vividly presented in the game. Thanks to dual-platform interoperability, players have more options, able to flexibly switch between mobile and PC based on scenarios and needs, fully leveraging the advantages of each platform.
Compared to the previous N Wars PC game, the combat methods in N Wars: Future go far beyond conventional shooting. Paired with a variety of magical skills, the battle situation can change in an instant. Instant teleportation skills allow players to move like ghosts across the battlefield, cleverly dodging enemy attacks, and can unexpectedly approach enemies for a fatal strike; stealth ambush skills are even more elusive, allowing players to silently infiltrate enemy ranks, launching surprise attacks when the enemy is unaware, instantly turning the tide of battle.
This is all the content regarding whether "N Wars: Future" and "N Wars" are interoperable. Currently, these two games do not interoperate, and each has its own unique gameplay. Everyone might as well look forward to the public beta of "N Wars: Future" and personally experience this futuristic sci-fi shooting feast.
Many games have battle passes, which offer additional rewards on top of the original ones by investing some money. Typically, the return on these battle passes is quite high, making them more cost-effective than directly purchasing the resources. Some players want to know how much the Three Kingdoms Fantasy Continent 2 Falcon's Song Beacon Battle Pass costs? Is the Three Kingdoms Fantasy Continent 2 Beacon Battle Pass worth buying? Here, we will calculate and provide purchase advice.
In the game, there is a trial mode called "Beacon Tower," which can be understood as tower climbing. There are a total of 100 floors, with every 10 floors being a major level. The main rewards are concentrated at the bottom of each major level, meaning that you can get the main rewards when you pass the 10th, 20th, 30th, etc., floors.
Completing all 100 floors can earn you many permanent lottery tickets and Jade Dew Flowers. This flower allows you to refresh the Enlightenment Platform without consuming stamina, from which you can obtain awakening materials. Many people use their stamina to farm for awakening materials, but in fact, you can use this Jade Dew Flower instead, saving your stamina to focus on pushing the main storyline or farming for higher-level material dungeons.
The price of the Beacon Battle Pass is 98 yuan. After purchasing, you can immediately get 980 Mountain Walls, plus a total of 24 permanent draws and 42 Jade Dew Flowers. Of course, apart from the Mountain Wall, other rewards are not given to the player all at once; they need to clear the corresponding bottom levels to receive them.
If you can collect all the rewards, it's definitely a good deal. It's recommended that players who are not very confident about clearing 100 floors should buy it after clearing the 100th floor, so they can get all the rewards at once.
That concludes the introduction on whether the Three Kingdoms Fantasy Continent 2 Falcon's Song Beacon Battle Pass is worth buying. For 98 yuan, plus 24 draws and 42 free stamina for awakening material dungeons, it's quite a value. It's suggested to combine the Beacon Battle Pass with the Mainline Battle Pass, along with the Merit Battle Pass using jade slips, plus a monthly card, so you won't have to worry about running out of resources.
How is Transcendent Tower V? Jettaw Transcendent Tower V is a brand new character about to debut, a dark attribute offensive new unit, using the Energy Sword Cannon as a weapon. She's a cool white-haired character who has been widely loved by players since her announcement. Of course, everyone is very curious about this character and wants to know what abilities she has. Next, let's give you a detailed analysis of this character.
The normal attack is divided into three segments. The first segment fires a red flame at the enemy when close. The second segment of the normal attack causes the character to retreat a short distance after attacking the enemy. In the third segment, the character jumps up, smashes down towards the enemy, and then backflips away, facing away from the enemy. Holding down the button for a continuous fire attack allows free movement while charging the normal attack.
Blue Ball: This consumes the fourth signal bullet to launch an attack, with higher damage in the first charge level, and it can also be charged to the second level. Yellow Ball: Quickly approaches the opponent and scatters bullets, then backflips away. At the first charge level, after a one to two-second charge, it fires an energy cannon at the enemy. The second charge level requires a longer charge time but deals even higher damage to the enemy.
When using the ultimate skill, the gun form does not change much; it fires concentrated shots at the enemy. Red Ball: The character spins, with transparent waves around the body, and then swings out a red blade towards the enemy. Following the Red Ball with a normal attack uses the greatsword to attack the enemy up close.
The greatsword can also continuously attack the enemy, during which dodges can be used. Combo skills include holding down the second-level Red Ball charge + long press/quick tap normal attack, or holding down the first-level Red Ball charge + long press/quick tap normal attack. These attacks not only deal high damage but also have very cool skill effects.
The skill effects of Transcendent Tower V are all displayed above. There may be minor adjustments before the character officially launches, but there won't be significant changes. The skill effects are still very powerful, and the character's appearance is very beautiful, making her worth getting and practicing. We look forward to her release.
Speaking of the game Jujutsu Kaisen: Phantom Parade, it currently garners a lot of attention from many players. This game primarily focuses on card-based real-time combat, and players derive a great deal of enjoyment from experiencing the game. However, many players are eager to know when the Chinese server for Jujutsu Kaisen: Phantom Parade will be released? After all, only after the game is launched can players more fully and reasonably enjoy the fun they get from the game.
The latest reservation and download link for "Jujutsu Kaisen: Phantom Parade":
》》》》》#Jujutsu Kaisen: Phantom Parade#《《《《《
The Chinese server for Jujutsu Kaisen: Phantom Parade has not been launched yet, and it's recommended that players wait patiently for its release. For players, while experiencing the game, they need to cultivate various jujutsu sorcerers, then form them into teams, and engage in PK with other players. Even during the gaming experience, they can also make reasonable use of these sorcerers to complete various tasks. The tasks involved are very broad, including main quests, dungeon challenges, and side quests, etc.
In this game, there are actually many jujutsu sorcerers involved, each possessing unique skills and attributes. When choosing jujutsu sorcers, players also need to consider specific circumstances, as every player's gameplay style is different, and the strategies adopted against enemies during battles vary as well.
Since this is a real-time combat type of game, players must control their characters reasonably while experiencing the game, using them for battles. During battles, it's also necessary to choose the right timing to unleash skills and switch characters appropriately. Only by doing so can players gain certain advantages in the process of battle. Additionally, during battles, players need to observe the specific situation of the enemies.
When facing a large number of enemies in battle, it's recommended to choose jujutsu sorcerers with area attack capabilities. When confronting strong enemies, directly select jujutsu sorcerers with powerful single-target attack skills.
When will the Chinese server for Jujutsu Kaisen: Phantom Parade be launched? Through the above introduction, players have already gained some understanding about this. In fact, as a card-based game, the overseas version has already been released. While experiencing the game, players can first understand the gameplay mentioned above and then operate reasonably to gain more enjoyment.
In the game MU Online, players are given a very high degree of freedom. Although there are class settings, each class has different skill combinations and point distribution strategies, leading to a variety of playstyles. Today, I will be introducing the recommended point distribution for an Intelligent Warrior in MU Online. Many players have a fixed mindset that Warriors can only add or subtract points between strength and stamina, but this is not the case; playing as an Intelligent Warrior is also a very interesting approach.
Although Warriors are melee classes, in MU Online, there are multiple ways to distribute points. Of course, you can choose the conventional method of adding points to strength, agility, and stamina, but many players opt for an intelligence-based build, forming a unique and effective playstyle. As the name suggests, an Intelligent Warrior allocates more attribute points to intelligence, which boosts skill damage. The Warrior class also possesses many powerful skills, allowing it to achieve significant offensive capabilities.
If you prefer a more conservative approach and use the traditional point distribution, you can allocate around 600 points to strength to meet the basic equipment requirements. Agility can be less, around 200 points. For an Intelligent Warrior, since it does not rely on regular attacks, agility is not a necessary attribute. Stamina should also be increased moderately, around 500 points, to ensure some survival capability, as being too fragile would make it difficult to withstand damage. The main focus is on intelligence, which can be continuously increased. Intelligence significantly enhances magic attack power, skill damage, and affects skill cooldowns. This type of point distribution ensures that the Warrior can frequently unleash powerful skills.
If you want to be more aggressive, you can further reduce the points allocated to strength and stamina, ensuring that more points are available for intelligence, thus greatly enhancing skills. For players who enjoy PvP, intelligence should be slightly reduced because PvP places more emphasis on survival. The extra points should be allocated to stamina to increase health, allowing for longer-lasting battles against enemies.
The above content is the recommended point distribution for an Intelligent Warrior in MU Online that I've shared today. Of course, the points mentioned are those that can be distributed after reaching a certain level. During the early stages, you can adjust the proportions according to the suggested ratio. The game features a reset function, so if you make a mistake, you can simply reset and redistribute your points.