Xu Chu, as a famous general of the Wei kingdom during the Three Kingdoms period, was not only renowned in history for his bravery and combat prowess but also showcased his powerful abilities in the game Codename: Kill. Because his image is deeply rooted in people's hearts, many players are curious about whether Xu Chu is effective in the game. Today, you no longer need to be curious; if you want to use this general's abilities to bring victory, you must master the following gameplay strategies.
In the game, Xu Chu starts with 6 health points, and his skill, Fierce Tiger, is very simple yet practical. Every time Xu Chu takes damage, he can draw a card and convert it into a Pre-Battle Duel. This means that whenever Xu Chu is injured in battle, he can immediately replenish his hand and prepare for the next attack. It's worth noting that only the cards drawn through the Fierce Tiger skill will be converted into Pre-Battle Duels. This mechanism allows Xu Chu to find the perfect balance between offense and defense. He can use this skill to continuously challenge enemies, and even if he is at a disadvantage, he can quickly adjust his tactics by drawing cards after taking damage.
However, it's important to note that during his turn, when initiating a Pre-Battle Duel, even if the opponent wins, Xu Chu will still receive a new Pre-Battle Duel card after taking damage. This means that as long as Xu Chu has enough health, he can continuously launch attacks, eventually dealing more damage. Of course, unless the opponent is a general with special skills like Xiang Yu or has enough kill cards to defeat Xu Chu in one go, it's difficult to withstand his attacks.
Moreover, after taking damage, Xu Chu will receive a new duel card, so as long as he has enough health, he can continue to launch attacks until he delivers the final blow. Unless the opponent is a general with special skills or has enough kill cards to defeat Xu Chu in one go, it's almost impossible to stop his offensive. This means that once Xu Chu locks onto a target, it's hard to stop him, as his Pre-Battle Duels can ignore distance.
Next, let's talk about Xu Chu's second skill, which is called Bare-Chested Battle. This is a limited-use skill that can only be activated once per game. When activated, Xu Chu discards all equipment cards, and for each equipment card discarded, he draws two cards and gains an additional kill attempt. This skill not only discards the equipment cards in Xu Chu's hand but also any unequipped equipment in his hand. It's important to note that unless otherwise specified, all effects that increase the number of kill attempts only last for one turn.
But this one turn is enough for Xu Chu to show his power. If he has enough equipment, the number of cards he can draw through Bare-Chested Battle will be quite significant. With the right weapons and distance, he can almost perform a series of consecutive kills, leaving the enemy with no chance to retaliate. Of course, this skill can also be used in conjunction with the Fierce Tiger skill, allowing Xu Chu to aim more accurately at his targets. So, as long as Xu Chu is on the field, players from other factions will prioritize eliminating him. Therefore, pay attention to whether Xu Chu's defense is sufficient during the match. As long as there are enough kill cards, a preemptive attack can also be effective.
The above is today's detailed answer to whether Xu Chu is effective in Codename: Kill. After reading this, you should have a deeper understanding of the strong skills this general possesses. Compared to other generals, Xu Chu may not have more flashy effects, but he can deal high damage to a single target, making him someone everyone on the field would rather avoid. This alone is enough reason to use him.
In the card game "Code Slay," which blends historical wisdom with strategic battles, many famous figures from ancient history appear as unique warrior characters, bringing players thrilling confrontations. Among these characters, people are particularly curious about whether Sun Ce in Code Slay is effective. In such games, Sun Ce is undoubtedly one of the most fearless and valiant figures, and when it comes to dueling, he is often the first name that comes to mind.
Sun Ce's character design is extremely standard and full of power. With 6 health points, he has a solid foundation for survival, and starting with 3 cards indicates the beginning of his battle. The most eye-catching aspect is his unique skill called "Tiger Crouch, Eagle Soar." Whenever Sun Ce loses 1 health point, this skill triggers, giving him an extra draw during the draw phase. The extra card drawn is considered part of the normal draw phase, ensuring the continuity and stability of the skill.
However, if control skills like "Lack of Provisions" take effect, then this skill will temporarily fail, showcasing the balance and ingenuity in the game design. It's worth noting that the number of cards Sun Ce can draw is determined at the start of the draw phase. Therefore, even if he takes damage at the beginning of his turn, as long as the damage occurs before the draw phase, he can still increase the number of cards he draws based on the health points already lost. For example, after suffering sudden damage like "Thunderbolt and Fire," Sun Ce can draw more cards in the current draw phase, allowing him to quickly adjust his play order and face the challenges ahead.
Sun Ce also has a unique second skill called "Little Overlord," which automatically triggers at the start of the play phase. The core mechanism is simple yet deeply strategic. As long as Sun Ce's hand size equals or exceeds the highest among all characters, he can choose another character to initiate a direct confrontation. The process of the confrontation is straightforward; players do not need to play any additional cards but execute the skill effect directly. This skill tests players' understanding and judgment of Sun Ce's abilities.
If Sun Ce successfully eliminates the target character in the first confrontation, he gets another chance to initiate a new confrontation and can continue to challenge another character. However, to maintain overall balance, the game designers have cleverly set limitations. Even if Sun Ce achieves another kill in the second or possibly consecutive confrontations, he cannot trigger new ones. Thus, Sun Ce's card almost does not rely too much on specific deck combinations.
Whether equipped with a 6-health double shield combination, fighting alongside powerful characters like Yu Ji and Fan Zeng, or using a direct blood-selling tactic, Sun Ce can handle it all. In landlord or 2V2 modes, Sun Ce is even more effective. Even when facing sudden enemy attacks, he can leave opponents struggling to cope. His outstanding individual strength means he is not afraid of intense exchanges, where both sides attack each other until one dies, because the more intense the battle, the more opportunities Sun Ce finds to survive and counterattack amidst the chaos.
However, once Sun Ce's health limit is reduced by two or three rounds, he will no longer be able to use his formidable duel skill, which is certainly a weakening. In an eight-player game, Sun Ce as the lord excels in both offense and defense, but it should be noted that if Sun Ce is not the character with the most cards in hand at the end of the draw phase, he will not be able to use the game-changing skill. This weakness means that Sun Ce needs to manage his hand more carefully in the early stages of the game to avoid being at a disadvantage.
This concludes the introduction to whether Sun Ce in Code Slay is effective. Although many players enjoy using Sun Ce for duels, if you want to play in multiplayer games, the classic combination with Yu Ji mentioned above is also a great choice.
If you prefer the Qin faction in Code Names, many players often start with the two Meng brothers. Of course, this does not necessarily mean that Meng Tian is definitely useful, as his character is not only highly skilled in martial arts but also well-versed in prison laws and regulations, making him a well-rounded individual who balances both wisdom and courage. In the game, Meng Tian appears with an initial 6 health points, and his usage in later stages mainly depends on his skills.
Meng Tian's unique skill, Fortify and Defend, can be triggered when he becomes the target of an attack, allowing him to draw 1 card as a response. This card-drawing mechanism not only tests Meng Tian's adaptability but also provides more possibilities for his subsequent actions. The Fortify and Defend skill also has the characteristic of dynamically adjusting the number of cards drawn. If Meng Tian avoids damage from the attack, whether through evasion, defense skills, or protection from other characters, the number of cards he can draw next time will increase by 1, up to a maximum of 3 cards.
This design not only encourages players to actively use strategies and skills to avoid damage but also gives Meng Tian stronger endurance and counterattack capabilities in battle. Conversely, if Meng Tian fails to avoid the damage, the number of cards he can draw next time will decrease by 1, down to a minimum of 0. During the preparation phase, to maintain game balance and rhythm, the number of cards drawn by the Fortify and Defend skill is reset to 1, preparing for a new round of combat. This reset mechanism means that Meng Tian needs to reassess the situation in each round of battle.
Meng Tian's second skill is called Loyalty and Trust, a unique ability limited to once per turn. When a character on the battlefield is targeted by another character's attack, if Meng Tian is exactly one space away from the target, he can choose to activate the Loyalty and Trust skill, swapping places with the target and redirecting the attack to himself. This position swap effect immediately updates the seat numbers of the two characters, but importantly, it does not disrupt the order of actions for all characters in the current round, maintaining the fairness of the game.
When the target of the attack changes due to the Loyalty and Trust skill, the relevant timing for resolving the game will also be re-evaluated. This means that if Meng Tian becomes the new target of the attack through the Loyalty and Trust skill, all related defensive effects will be triggered, potentially leading to a series of chain reactions. It is worth noting that Loyalty and Trust is a turn-based skill, and its activation timing and effects are strictly governed by the rules of turns, although the specific effects may vary under certain circumstances.
For example, when a character A becomes the target of another character's attack, if Meng Tian is exactly one space away from A and believes that activating the Loyalty and Trust skill at this moment could provide a strategic advantage, he can decisively choose to swap seats with A and take the hit instead. However, when using the Loyalty and Trust skill, players need to carefully consider their hand management. Since Meng Tian's hand limit is set to 3, before activating the skill, they must ensure they have enough cards to handle any possible situations. Otherwise, even if the Loyalty and Trust skill is successfully activated, it might lead to a disadvantageous position due to insufficient cards, significantly reducing the effectiveness of the card.
The above is the introduction to whether Meng Tian is useful in Code Names. This card is not traditionally considered a strong character card and its usefulness largely depends on the game environment. In terms of strength, the two Meng brothers are about the same, which can be seen from the repeated abilities in the game. If you have the opportunity, you can try them out in the early stages.
In the game, Meng Yi, a powerful character that can be obtained by exchanging 1600 silver fragments in the Silver Shop, along with his brother Meng Tian, they both command the battlefield, building the legendary story of Qin generals. What are the skills of Meng Yi in the game? You can check them out below. In terms of initial attributes, he also has an initial 6 health points, demonstrating considerable endurance on the battlefield. As for his skills, they are actually very familiar abilities, and even some other characters share his second skill.
Currently, the price for these two cards is uniformly 1600 silver fragments, so there's no need to acquire both cards at once in the early stages to avoid wasting resources. Choose one based on your tactical needs and preferences. Regarding the character of Meng Yi, he is not allowed to grow or develop without limits. To prevent the character from becoming too strong and disrupting the game balance, the development team cleverly set upper and lower limits for Meng Yi, ensuring that he can play a key role on the battlefield without being so overpowering as to frustrate opponents.
Meng Yi has a unique skill called Internal Plot and Rule. When Meng Yi becomes the target of a kill, entering a state of confrontation, he can trigger the Internal Plot and Rule skill, allowing him to randomly discard 1 hand card or equipment card from the target character. If Meng Yi does not take damage from this confrontation, whether through his own evasion, defensive skills, or the protection of other characters, the number of cards discarded by the Internal Plot and Rule skill increases by 1, up to a maximum of 3. Conversely, if Meng Yi fails to evade the attack, the number of cards discarded by the skill will decrease by 1 next time, down to a minimum of 0.
The second skill is called Loyalty and Faith. As a unique ability in the game, it is limited to being used once per turn. When a character on the battlefield becomes the target of another character's attack, and if you happen to be exactly 1 distance away from the target character, you have a valuable opportunity to activate the Loyalty and Faith skill, swapping positions with the target character and redirecting the attack towards yourself. This position swap is immediate and effective, instantly updating the seat numbers of all involved, but importantly, this change in position does not affect the order of actions for any characters during the current round.
When the target of the attack changes due to the Loyalty and Faith skill, all related timing for resolving effects is re-evaluated, including the triggering conditions for various response effects. It's worth noting that Meng Tian and Meng Yi show striking similarities in their skill effects. Their first skills are both response skills, providing extra protection or advantages at critical moments, while their second skills both possess the effect of loyalty and faith, allowing them to change the course of battle by swapping positions under specific circumstances.
Therefore, in terms of strength, there isn't a significant difference between these two cards. The choice more often depends on personal tactical preference and prediction of the battlefield situation. If you want more opportunities to draw cards during combat to better build your hand or respond to emergencies, then Meng Tian is the ideal choice. However, if you prefer to enhance your defensive capabilities to more effectively resist enemy attacks, then Meng Yi might better suit your needs.
In actual gameplay, players who choose Meng Yi need to constantly monitor the battlefield and adjust their tactics flexibly, especially when teammates need protection, where Meng Yi must step up. At such times, sacrificing health to discard cards becomes a necessary but reluctant strategy. Additionally, Meng Yi faces an extremely extreme situation: when enemies do not have enough cards to support the activation of their skills, the benefits of Meng Yi's skills are greatly reduced. Furthermore, Meng Yi's evasion ability entirely relies on the cards drawn during his turn, so sometimes he may not have a single dodge, putting him in a highly dangerous situation, while at other times, he may draw a bunch of dodges, making him relatively safe.
That concludes the introduction to the skills of Meng Yi. In fact, players have always had different views and expectations regarding the restrictions on Meng Yi's skills. Some believe that adding some lower and upper limits to restrict his growth rate and power level is necessary, while others think this keeps the game interesting. Regardless, everyone will only know after using them.
Lü Bu, as an outstanding general at the end of the Eastern Han Dynasty, was renowned far and wide. His initial health value reaches a full 7 points, which is extremely rare in the game. Lü Bu is one of the first warrior cards that players choose to understand. Currently, in the game, he is the only warrior with this health value. However, many players say during their early experiences that apart from this advantage, other aspects of this warrior card are relatively weak. Let's see if this is really the case.
Lü Bu has a unique skill called "Wenhou Wushuang," which allows him to convert any strategy card he obtains into two powerful attack cards. These converted attack cards not only retain their original attack power but also come with a strong fate effect, meaning they cannot be avoided by the enemy. Even when facing defensive artifacts like the Xuanwu Shield, which can block attacks, it cannot stop the fatal blow of Lü Bu's strong fate attack. This mechanism is currently quite complex, but its usefulness is rather average, given that strategy cards have many uses.
This conversion process is very thorough; it's not just about replacing a strategy card with an attack card, but fundamentally changing the nature of the target card, making it completely transform into a new attack card for the remainder of the game. This transformation effect is lasting and profound, remaining until the end of the game. It should be noted that this conversion involves first destroying the original strategy card and then having it reappear in Lü Bu's hand in the form of two attack cards.
In fact, no matter how a strategy card is obtained, even those in the initial hand, all will be equally converted into two attack cards under Lü Bu's "Wenhou Wushuang" skill. However, during the pre-battle phase where hands can be exchanged, this skill does not take effect, providing players with space for strategic planning. Once the conversion is complete, these two newly acquired attack cards are considered legally obtained by Lü Bu.
Another core ability of his is the "Ambitious Wolf" skill. When a character with this skill activates it, it can produce a unique effect on another character within attack range. At this point, the targeted character has two options: either voluntarily give 2 cards to the skill holder or, if they refuse or cannot provide enough cards, the skill holder can play 1 attack card against them.
What's particularly special here is that even if the targeted character has no cards in hand, the skill holder still has the option to play this attack card against them. In other words, as long as this skill is activated, it is guaranteed to successfully play an attack card against the targeted character. Moreover, it's important to emphasize that the additional attack card played through this skill does not count towards the regular number of attacks, which might create more complex effects in certain game situations.
"Yumen Sheji" is a limited skill. When another character becomes the target of an attack, Lü Bu can trigger this skill by playing an attack card, thereby ingeniously rendering the attack ineffective. However, it should be noted that this skill can only be used once per game. In terms of timing, it shares the same inquiry period as the dodge operation when becoming a target, similar to the mechanism of "Unbeatable," meaning the first card to respond and be played takes precedence. But it needs to be emphasized that this skill cannot counteract attacks with a strong fate effect.
As a character with the "Yumen Sheji" skill, Lü Bu, if used properly, actually has decent strength. During the game, players need to make good use of the three opportunities to exchange cards, striving to draw the most advantageous weapon cards. Without equipment, Lü Bu's attack range is somewhat limited, usually only able to attack one opponent or one teammate. When facing different hand situations and without equipment, the wise choice would be to target opponents rather than teammates. And when holding multiple attack cards, priority should also be given to attacking opponents. Only when both opponents cannot be reached should one avoid blindly targeting teammates.
That's all for the introduction of Lü Bu. In fact, if Lü Bu has not yet launched an attack or only has one attack card, support should be provided promptly. When Lü Bu holds multiple attack cards, let him act freely, so as to maximize his combat potential.
On the battlefield of Code Kill, Zhang Jiao has become a master strategist in the hearts of many players with his unique initial 5 health points and enigmatic skill combinations. How Zhang Jiao performs in Code Kill can be seen from the details of his skills. Currently, players are quite satisfied with the strength of the Zhang Jiao card, and many have achieved great results using him in multiplayer modes.
His first skill is Taiping Dao, the core mechanism of which lies in cleverly shuffling 8 talismans into the deck. These talismans are no ordinary items; they possess healing powers. When Zhang Jiao activates this skill, all the talismans quietly merge into the deck, and once these talismans leave the deck for any reason, Zhang Jiao will lose the Taiping Dao skill. The effect of the talismans is very unique: when a lucky character obtains them, they will be automatically played and then disappear.
Once played, Zhang Jiao can choose a character to restore 1 health point, providing valuable support on the battlefield. However, if the selected character is not present, it will instead harm the player who played the talisman, causing them to lose 1 health point. When all the talismans have left the deck, Zhang Jiao will undergo his ultimate transformation, gaining the Call Wind and Summon Rain skill effect. This effect allows him to flip over the top 3 cards of the deck each turn and potentially play them, striking at enemies or protecting himself. If none of these 3 cards are successfully played by the end of the turn, Zhang Jiao will deal 2 lightning damage to one character. It's worth noting that whenever the talismans leave the deck for any reason, the count for the Call Wind and Summon Rain skill changes. Additionally, this skill intelligently detects the total number of talismans currently in the deck, meaning that if other skills shuffle more talismans into the deck, Zhang Jiao must wait until all talismans have left the deck before triggering the subsequent effects of the Call Wind and Summon Rain skill.
Taiping Dao, as one of Zhang Jiao's signature skills in Code Kill, allows other characters to give Zhang Jiao 2 cards as an entry fee once per turn in exchange for restoring 1 health point. This design provides valuable support and recovery capabilities on the battlefield. More importantly, after obtaining the cards through Taiping Dao, Zhang Jiao can choose not to restore the opponent's health. However, the trigger conditions for the Taiping Dao skill are relatively challenging.
Many players believe that Zhang Jiao's skills are too basic in the early stages, requiring all the talismans—similar to peach recovery cards—to take effect before gaining more powerful skills, which also increases the difficulty of skill activation. Especially in different game modes like Junba (8-player), 2v2, or 3v3, if the enemy holds one or two talismans, Zhang Jiao may remain in a basic state for the entire match, unable to display his true potential. This setting has left many fans of Zhang Jiao feeling somewhat helpless.
Many players have suggested adjustments to this, but for the balance of card games, every change requires careful consideration. The development team needs to maintain the diversity and fun of the game while ensuring balance and fairness among all characters. However, the players' suggestions are not baseless; they reflect the actual problems and challenges encountered in the game. Therefore, when making card settings adjustments later, the development team will seriously consider these suggestions and make certain adjustments and optimizations to Zhang Jiao's skills, something everyone can look forward to.
The above is the introduction to how Zhang Jiao performs in Code Kill. Currently, apart from some players' feedback on the skill activation mechanism, many are satisfied with the card's strength. It is believed that the adjustments made after the official release of the game will allow this historical figure to showcase even more impressive abilities in the game.
Ganning, this card that players can relatively easily obtain in the early stages of the Codename Slay game, has obviously attracted quite a few players. However, this card has also caused some controversy. In terms of skill effects, some players may feel that the effect is already good, but there are also some players who think its setup is rather thin, after all, compared to similar cards in the Three Kingdoms Kill, Ganning here has quite a significant change in skills.
Ganning, with his initial six health points and a rare special identity in the Wu faction, has become a must-play card for many players. This is mainly because, in the early stages, this card can be obtained by completing tasks without having to purchase it. Speaking of abilities, first, look at his Hundred Night Raid skill. This skill allows Ganning to discard one hand card from another player, or even a card from the divination area, whenever a character obtains a water-attribute card. Even the troublesome effect of the Forgetful of Shu card can thus be cleverly removed.
Moreover, the mechanism here is such that even if Ganning gains multiple water-attribute cards at once, the Hundred Night Raid skill will only trigger once. This not only tests the player's subsequent skill card combinations but also makes Ganning's role in the game more flexible and versatile. With the Hundred Night Raid skill, he can achieve an attribute conversion effect. Of course, in terms of current attributes, he still leans more towards being a water-attribute card. When drawing cards, you can have a preference, and if you can interfere with the attributes, go for water-attribute cards. If you cannot draw water-attribute cards, then you can check out the second skill below.
Jinfan Ranger is Ganning's second skill, which has one skill usage opportunity per turn. His Jinfan Ranger skill allows him to instantly convert all the cards in his hand into water-attribute and cleverly shuffle them back into the deck, then draw an equal number of cards. This process can also prepare for the above-mentioned skill, as what is needed is the water-attribute skill. If you usually have bad luck, this skill can directly convert the attributes without waiting for the next draw phase.
However, once these cards' attributes are changed to water, they will remain so until the end of the game. Therefore, other combinations need to be decisively abandoned. It is particularly worth mentioning that in the game, fire-attribute kill cards, before being converted, are fierce weapons capable of causing scorching flame damage. But when these fiery kill cards fall into the hands of the Jinfan Ranger and are converted to water-attribute, they lose their original flame power. So, here, you need to choose based on the cards you already have in your hand.
For those non-fire-attribute kill cards with a value of 4, they were originally able to trigger shocking lightning damage as thunder kills. But when using the Jinfan Ranger skill to convert these cards to water-attribute, you will find that these cards, which were previously unrelated to lightning, can now cause lightning damage. This is also a type of card element combination effect that you can utilize. Of course, you need to be cautious when shuffling the cards back into the deck, as these shuffled cards may be drawn again in the next draw phase, making it more challenging to use the cards in your hand.
This concludes the introduction to how Ganning performs in Codename Slay. This card definitely has strength, but it also comes with a certain level of difficulty. Players who play well can use this card to bring new opportunities to their opponents or themselves. Of course, if you do not have much experience with such attribute conversions, you should be cautious when using the skills.
Han Xin, the legendary general revered as the "Immortal of War" by later generations, possesses extraordinary military talent, which may not be fully apparent in Code: Kill as a card. After all, most players tend to remember standalone characters more. Is Han Xin good in Code: Kill? You should view him as a powerful general card in the game. Han Xin not only has a unique set of skills but also exhibits high flexibility and strategic depth.
Han Xin's initial health is set at 5 points, but his true value lies in his skills. First, let's introduce the first one, Ambush on All Sides. This skill allows Han Xin to place any number of cards from his hand into an ambush state. When another character plays a card, Han Xin can choose to discard an ambushed card with the same name, draw a new card, and immediately play a kill against the target character. This mechanism gives Han Xin more opportunities to act and enhances the effect of the kill.
It's worth noting that this mechanism even allows Han Xin to include equipment cards in the ambush sequence. However, players should be aware that since each equipment card appears only once in the standard deck, if an equipment card is set as an ambush, it cannot trigger related effects again. During the play phase, this high flexibility allows Han Xin to quickly adjust his card layout in battle, making optimal decisions based on the opponent's actions. It is recommended that players use continuous ambushes to suppress the opponent's defenses or use the card-drawing mechanism to replenish hand resources.
Besides Ambush on All Sides, Han Xin's other major skill is called Desperate Battle. The effect of this skill is that when Han Xin is in a dying state, he can choose to discard all his hand cards and draw an equal number of cards from the deck. Then, he can immediately attack any character, dealing massive damage. Here, not only can all hand cards be turned into kills with doubled attack power, but each kill also deals an additional 1 point of damage. Compared to simply playing a single kill card, this skill clearly has higher attack power, although it comes with significant restrictions.
Once these kills successfully hit and deal damage, Han Xin can quickly retrieve these hand cards. However, if the effects of these kills do not work, then those ineffective hand cards will be completely destroyed, and Han Xin himself will suffer a loss of health equal to the number of hand cards. Therefore, this is a skill that turns a desperate situation into a chance for survival. It's important to note that the timing of hand card recovery occurs before damage resolution, so even opponents skilled in seizing opportunities, like Cao Cao, cannot take advantage of this gap to obtain these hand cards and disrupt Han Xin's play effect.
The activation of this skill is not limited by the number of hand cards. Even if you have only one hand card, you can still use Desperate Battle. Of course, if you have no hand cards, then this skill cannot be used. In special scenarios such as frontline duels and raging battles, Han Xin can also activate Desperate Battle, but the kills played at this time are more of a response or trigger mechanism rather than a direct means of damage. Therefore, in these situations, even if the kills can normally trigger various equipment and skill effects, they are unlikely to cause substantial damage to the enemy. So, when using it, you need to carefully observe the ongoing effects of the skill cards on the field.
That concludes our introduction on whether Han Xin is good in Code: Kill. Currently, Han Xin's effects seem to rely more on luck, especially the second skill. If you feel that your hand is not favorable and your health is not advantageous, this skill is actually quite recommended. Used well, this card can be very powerful.
Cao Cao on the battlefield of Codename: Kill, is actually quite similar to his portrayal in the original work, mainly excelling in tactics and profound scheming, which are also the main elements of his skill design. How Cao Cao performs in Codename: Kill can be seen below; this character has become one of the most favored by many players due to his skill effects, often being compared with Sun Quan's card.
Cao Cao possesses a robust health of five points, and his skill, Tyrant of the Turmoil, activates when he unfortunately suffers damage on the field. At this point, he can accurately capture every card that causes him harm and take it into his possession. Moreover, Cao Cao can immediately select one card from those acquired to play, thus turning this skill into a weapon for counterattack. The power of the card played through Tyrant of the Turmoil does not diminish; it not only delivers unexpected blows to enemies under the condition that the distance or attack range of the card is met but also, the number of times it is played is not counted towards the regular limit of playing kill cards, preserving more strategic options for Cao Cao.
More importantly, this card will be prioritized in the current resolution process. When Cao Cao faces a group attack like All Arrows Firing, he not only gains this powerful card but can also play it immediately, causing the role with the subsequent seat number to first bear the counterattack of the later-played All Arrows Firing before reviewing the previous attack. This operation undoubtedly gives Cao Cao the initiative on the battlefield. When Cao Cao acquires multiple cards at once through Tyrant of the Turmoil, he can calmly choose the most suitable card to play according to the current situation.
This selective approach means that even when faced with cards that are played as specific other cards, Cao Cao can use this skill to restore them to their original state and then play them. For example, if Mei Yu uses the Martial Saint skill to play a Peach as a Kill and unfortunately, it is obtained by Cao Cao, he can cleverly use this card as a Peach, securing valuable survival chances for himself or his teammates. Besides dealing with damage from generals, Cao Cao's Tyrant of the Turmoil skill can also handle non-card sources of damage, such as Heavenly Thunder and Earth Fire. In these cases, Cao Cao can still obtain the corresponding cards and play them immediately. However, it should be noted that if the damage Cao Cao receives does not come from a card but from another non-card source, he will not gain any card.
Another skill, Divine Timing, grants all characters on the field a special skill effect called Return to Loyalty. Specifically, Return to Loyalty allows a character to draw 1 card after being injured. It is important to note that Return to Loyalty is not a temporary, one-time skill but a continuously effective skill while Divine Timing is active. This means that as long as Divine Timing is functioning normally, all characters on the field will continue to have the benefit of Return to Loyalty, gaining more cards in hand.
However, if the Divine Timing skill is banned or removed from the game, the Return to Loyalty skill possessed by all characters on the field will simultaneously lose its effectiveness. This interlinked mechanism makes the game situation more complex and variable, requiring players to constantly pay attention to the status of the Divine Timing skill. Another powerful effect of Divine Timing is that it can apply a unique buff to all characters on the field, allowing players to immediately play the cards in their hands, which plays a certain role in enhancing the strength of the Tyrant character.
However, the Return to Loyalty effect is not without its weaknesses, as it carries the risk of inadvertently aiding the enemy in practical combat. After all, drawing a card after being injured might expose one's hand information or let opponents perceive the current state, providing opportunities for the enemy. Nevertheless, overall, this impact is not particularly significant, as players can minimize such risks through clever use and strategic planning, fully leveraging the advantages of the Divine Timing skill.
That concludes the introduction to how Cao Cao performs in Codename: Kill. Although Cao Cao is indeed a tyrant, it cannot be denied that his general skills are very useful, and his inherent skills offer high playability. The unique mechanisms and rich variations of these skills provide players with more operational space and strategic choices in the game.
Today, I will introduce to you a fierce general from the Three Kingdoms, Ma Chao. This warrior appears early in many Three Kingdoms games, and how good Ma Chao is in Codename: Kill also depends on the type of character design in this game. Actually, in the current testing phase of Codename: Kill, since the final effects of the cards are still being adjusted, we can only judge based on the current effects.
In the game, Ma Chao is a powerful warrior card with an initial 6 health points. Ma Chao's first skill is "Western Liang Iron Cavalry," which gives his attack cards a special effect. Whenever he uses an attack card, it has a suppression effect. Suppression is a strong control effect that prevents the target character from using any warrior skills during their turn. This effect is very useful against warriors who rely on skills to enhance their own abilities or disrupt opponents.
It's worth noting that attack cards played through special means such as "Frontline Duel" and "Flame of War" do not have the suppression effect because these attack cards do not target a specific character but affect all enemy characters. In addition to the suppression effect, "Western Liang Iron Cavalry" also provides Ma Chao with additional resource acquisition capabilities. At the start of each turn, Ma Chao randomly draws 1 mount card. If there are no more mount cards left in the deck, he will instead draw 1 attack card.
For example, he can use the extra attack cards obtained to increase pressure on vulnerable enemy targets or save them for use in subsequent turns. The specific mechanism of the suppression effect is unique and powerful. Once a character is suppressed, all of their warrior skills will temporarily become ineffective, including some skills that require meeting specific conditions to trigger, like "Endurance." This means that a suppressed character will lose their main defensive means and strategic depth, making them extremely vulnerable to attacks. Additionally, a character already under suppression cannot be suppressed again, even if they gain new skills.
Ma Chao's second skill, "Brocade Lion," allows him to swap positions with another character after playing an equipment card. After playing an equipment card, you can immediately choose another character and swap positions with them. This swap will affect the order of actions in subsequent rounds but will not affect the order of actions within the current round. Specifically, after swapping positions, the action order for the current round remains unchanged, but starting from the next round, the action order will be determined by the new seat numbers. This means that once the seat number changes, the action order for each subsequent round will adjust accordingly until another position swap occurs.
Therefore, whenever you successfully play an equipment card, whether during the normal play phase or due to specific skills or strategy cards, you can trigger the "Brocade Lion" skill. After triggering, you can choose any other character on the field and swap positions with them. This swap is immediate. After swapping positions, if there is a suppressed character within a distance of 1 from the new position, your number of attack opportunities will increase by 1. Suppression status refers to a state where the target character cannot use their warrior skills, which is usually caused by certain specific warrior skills or strategy card effects.
Different from some skills with usage limits, "Brocade Lion" has no limit on the number of times it can be used. As long as you have enough equipment cards to play and meet the corresponding conditions, you can continuously use this skill to adjust your position. Although position swaps do not affect the action order within the current round, they will affect every subsequent round. Starting from the next round, the action order will be determined by the latest seat numbers. For example, if a player was originally the first to act, after swapping positions with another character, they might become the third to act.
That's all for the introduction of Ma Chao in Codename: Kill. From this, it seems that Ma Chao is a pretty decent card. When using him, you can take advantage of position swaps to avoid enemy attack ranges or get closer to vulnerable targets for strikes, while also increasing the number of attack opportunities.