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How to Play Water Nourishes the Western River in The Chronicles of Wandering Spirits: An Introduction to the Gameplay of Water Nourishes the Western River

The Water Nourishes the West River in the Wandering on the River of Oblivion is a brand new activity that involves constructing and replacing water channels, planning the diversion and confluence of water flow, and guiding the distribution from the inlet to the outlet. It unfolds based on the story of Li Bing's water management, and many players are unsure how to play it upon their first encounter. Below, we will introduce the rules of this activity so that everyone can successfully manage the water and obtain generous rewards.

How to Play Water Nourishes the Western River in The Chronicles of Wandering Spirits: An Introduction to the Gameplay of Water Nourishes the Western River

Firstly, we need to understand the water channels, which serve as the pathways for the water, connecting the inlet to the outlet and guiding the water. There are two types: straight and curved. Straight channels have two attributes - width and capacity. The capacity determines how much water the channel can handle, while the width affects the proportion of the water flow. Curved channels do not have these two attributes; they are used to change the direction of the water. In each level, there are pre-existing water channels, and you also have channels in your inventory that you can place. You can put the channels from your inventory on empty plots or replace the existing ones directly.

How to Play Water Nourishes the Western River in The Chronicles of Wandering Spirits: An Introduction to the Gameplay of Water Nourishes the Western River

Next, there are the inlets and outlets. The inlet is the starting point of the water flow, and each level may have one or more inlets, with each indicating the amount of water flowing out. The outlet is the endpoint of the water, and similarly, there may be one or more in each level, each marked with its capacity. To pass the level, you need to connect the inlets and outlets through the water channels, allowing the water to flow smoothly to the outlets and meet their capacity requirements.

How to Play Water Nourishes the Western River in The Chronicles of Wandering Spirits: An Introduction to the Gameplay of Water Nourishes the Western River

Finally, there is the terrain, which has elevations, allowing water to flow from high to low. The terrain in the levels is typically higher in the upper left and lower in the lower right, meaning the water always flows from top to bottom and from left to right, and under no circumstances will it flow backwards. These three mechanisms form the basic gameplay of the levels. Once you understand them, you'll be able to handle some simpler levels with ease. However, when faced with complex levels where the water flow from the inlets does not match the capacity of the outlets, you will need to use diversion and confluence to pass the level.

How to Play Water Nourishes the Western River in The Chronicles of Wandering Spirits: An Introduction to the Gameplay of Water Nourishes the Western River

Diversion and confluence mean that when a single water channel cannot handle all the water, or some outlets cannot handle the water flow, you can plan the water channels to change the water flow. For example, diverting the water flow from a straight channel through a curve or special plot to multiple different straight channels is called diversion. Merging the water flow from multiple straight channels through a curve and special plot into a single straight channel is called confluence. Using these two mechanisms, you can better navigate through difficult levels.

How to Play Water Nourishes the Western River in The Chronicles of Wandering Spirits: An Introduction to the Gameplay of Water Nourishes the Western River

Above is an introduction to the Water Nourishes the West River gameplay in the Wandering on the River of Oblivion. In short, this gameplay involves constructing water channels to guide the water flow smoothly. Once you understand the above rules, carefully plan, and try different approaches when encountering obstacles, you should be able to pass the levels smoothly.

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How to clear the first Berserker Kazanvol How to clear the first Berserker, Deerhead Volbaino, with tips

The first Berserker, Kazan Vol, has a substantial amount of health and large movements, which requires us to remain highly vigilant and responsive during the battle. At the start of the fight, the BOSS will perform a series of attack moves, including smashing the ground and waving, and everyone needs to use blocking to defend against these attacks, especially when red light appears at the BOSS's feet, you must immediately stand still and block. Mastering these skills not only improves combat efficiency but also reduces unnecessary casualties, making the gaming experience smoother.

How to clear the first Berserker Kazanvol How to clear the first Berserker, Deerhead Volbaino, with tips

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First, it is still necessary to check the core skill points learned before entering, and before entering the battle, you can use buffs (such as attack enhancement, defense enhancement) outside the door, and you can also carry ranged throwing weapons (like shurikens) for attrition in a back-and-forth battle. To be fully prepared for combat:

Recommended Moonlight Stance skills, the following are essential:

1. Moonlight Slash: Core movement + damage skill, used for quickly approaching or escaping the battlefield.

2. Crimson Slash: A high-burst combo skill, works well with the Moonlight Stance to suppress the BOSS.

3. Selfless Realm (or related derivative skills): Increases defense or counterattack benefits, recommended to unlock first.

4. Heat Wave: Used to counter the BOSS's shockwave damage (such as the second part of the hammer smash).

Skill Point Priority

1. Prioritize maxing out the core skills under Moonlight Stance (Moonlight Slash, Crimson Slash).

2. When skill points are insufficient in the early stages, passive skills (like Selfless Realm) can be initially set to level 1, then fully upgraded later.

Second, let's go over the skills of this Deer-Headed Wolba Ino, which are divided into 3 phases, with each phase's skill analysis and key move response:

Phase One (Ground Battle)

1. Opening Combo

Double Smash: The BOSS starts with a fixed double ground smash, after a precise defense, you can steal a hit for a counterattack, then the BOSS will retreat to create distance, take this opportunity to chase and deal damage.

2. Spikes + Hammer Combo:

Sideways spike smash → Hammer smash (with shockwave): The pre-attack animation for spikes is short, requiring focused observation; the second part of the hammer smash's shockwave can be canceled by Heat Wave.

The combo ends with a high-raised, charged smash. If interrupted in time, the third hit can be skipped.

How to clear the first Berserker Kazanvol How to clear the first Berserker, Deerhead Volbaino, with tips

Damage Output Timing

After the BOSS's combo ends or is interrupted, quickly use Crimson Slash + Moonlight Slash for a burst.

When the BOSS is in a weakened state, go all out, and finish with an execution to enter the next phase.

Phase Two (Chase Battle)

Transition Mechanism

When the BOSS's HP drops to a certain level, it will roar and flee to a high place. Players can choose:

1. Chase: Follow the BOSS upstairs, using movement skills (Moonlight Slash) to continuously pressure.

2. Ranged Attrition: Use shurikens and other throwing weapons downstairs to whittle down the BOSS's HP, and counterattack when it jumps down.

How to clear the first Berserker Kazanvol How to clear the first Berserker, Deerhead Volbaino, with tips

New Moves

1. Fire Spike Attack: The BOSS's spike attack comes with fire damage, even a precise defense will still receive attribute damage, so it needs to be dodged instead.

2. Double Swing: Continuous left and right sweeps, dodge in the same direction twice.

Counter Mechanism: The BOSS will actively trigger a counter (red light prompt), successfully dodging will provide a high-damage output window.

Phase Three (Final Frenzy)

Frenzy Combo

1. Quick Pincer Attacks: Fast double pincer attacks, dodge to the sides.

2. Lick Spike Burst: After the BOSS licks the spike, it triggers an area-of-effect attack, with a red light prompt on the ground, need to stay away or interrupt.

3. Pull Spike Execution: If the BOSS is not stopped in time from pulling the spike, it will trigger a high-damage one-shot skill, need to go all out to suppress.

Decisive Strategy

Maintain close-range pressure, use Moonlight Slash to interrupt the BOSS's actions.

Use Crimson Slash + Execution to finish off the BOSS when it is weakened.

Three, General Tips and Precautions

Defense and Dodge Choices

Normal attacks (like hammer smashes) can be precisely defended, but fire spikes must be dodged.

When facing uncertain combos, prioritize holding the defense button (to reduce the risk of mistakes).

Stamina Management

Continuous defense will quickly deplete stamina, avoid running out of stamina during the BOSS's combos.

Use skills like Heat Wave and Moonlight Slash to link with regular attacks, maintaining the output rhythm.

Throwing Weapon Usage

Consume the BOSS's HP from a distance during phase transitions, saving melee resources.

Pacing Control

Most of the BOSS's combos have a recovery period afterward, do not get greedy, ensure safety before dealing damage.

Four, Recommended Easy Play Style

Pressure Style: Stay close throughout the fight under Moonlight Stance, use Moonlight Slash to interrupt the BOSS's actions, and pour damage with Crimson Slash.

Ranged Attrition: In Phase Two, keep your distance and throw shurikens, wait for the BOSS to jump and counterattack, reducing the pressure of melee combat.

If the network is poor during the fight, it may interrupt your attack while the BOSS remains unaffected, putting you at a disadvantage. To avoid this, you can use the biubiu Accelerator, which will immediately improve your internet speed and reaction time once activated.

How to clear the first Berserker Kazanvol How to clear the first Berserker, Deerhead Volbaino, with tips

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How to clear the first Berserker Kazanvol How to clear the first Berserker, Deerhead Volbaino, with tips

The key to fighting Wolba Ino lies in observation, prediction, and flexible response. Through the above strategies, you can efficiently defeat Wolba Ino. The focus is on familiarizing yourself with the BOSS's combo patterns, reasonably allocating skill resources, and flexibly switching between offensive and defensive rhythms. You also need to pay attention to your own health and status, using potions and skills in a timely manner to recover and enhance your combat power. By learning the techniques to clear Wolba Ino, everyone should be able to successfully defeat this BOSS and unlock subsequent content.

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How to play Fishman Wat in Don't Starve Together: An introduction to the gameplay of Fishman Wat in Don't Starve Together

How to play as Water the Mermafink in Don't Starve Together? In Don't Starve Together, Water the Mermafink is a very unique and interesting optional character. As a player, choosing Water will bring a brand new gaming experience because it not only has distinct initial attributes but also possesses unique skills and gameplay. Below is a detailed introduction on how to play as Water, helping you better utilize this character in the game.

How to play Fishman Wat in Don't Starve Together: An introduction to the gameplay of Fishman Wat in Don't Starve Together

The initial attributes of Water the Mermafink are 200 hunger points, 150 sanity points, and 150 health points. Water has a higher survival capability in the early game, especially in terms of sanity and health. However, Water can only eat vegetarian food and has no interest in meat, particularly enjoying durian. Therefore, in the game, special attention must be paid to Water's diet to ensure he has enough vegetarian food supply, especially during exploration and combat.

How to play Fishman Wat in Don't Starve Together: An introduction to the gameplay of Fishman Wat in Don't Starve Together

Water has a very unique skill, which is the ability to craft King Carpets. Crafting a King Carpet requires 15 fish, 10 seaweed, 10 pig skins, and 15 beefalos wool. These materials may be difficult to obtain in the early game, but once crafted successfully, it will provide significant assistance to the player.

How to play Fishman Wat in Don't Starve Together: An introduction to the gameplay of Fishman Wat in Don't Starve Together

Once the Mermafink Hut is built, you can start summoning the Mermfink King. The Mermfinks in the hut will come over and squat on the carpet, at which point you need to continuously feed them food. When their fullness reaches 50 points, they will transform into the Mermfink King. After the Mermfink King appears, all Mermfinks will gain bonuses, including higher attack power, faster movement speed, and stronger defense capabilities.

How to play Fishman Wat in Don't Starve Together: An introduction to the gameplay of Fishman Wat in Don't Starve Together

In the early game, you can summon the Mermfink King on the surface to help fight surface enemies or bosses. However, as the game progresses, you may need to enter underground caves for exploration and combat. There is no marsh flooring in underground caves, so you need to transplant marsh flooring to build the Mermfink Hut and summon the Mermfink King underground.

After the Mermfink King appears, you can lead the Mermfinks or Mermfink Warriors on various tasks, including combat, chopping trees, mining, and even cutting down marble forests. The efficiency of Mermfink Warriors is very high, completing a large number of tasks in a short time.

How to play Fishman Wat in Don't Starve Together: An introduction to the gameplay of Fishman Wat in Don't Starve Together

Water can carry fish food in the inventory, which not only helps restore sanity (sanity points) but also provides food in emergencies. Additionally, rainy days have little effect on Water; he does not lose sanity points quickly in the rain like other characters. Water can craft marsh flooring, a special terrain that provides a 1.3x movement speed bonus.

How to play Fishman Wat in Don't Starve Together: An introduction to the gameplay of Fishman Wat in Don't Starve Together

The above introduces how to play as Water the Mermafink in Don't Starve Together. Water is a very unique and powerful character whose skills and characteristics bring new gameplay and challenges. It is hoped that this introduction will help players better master Water's gameplay in the game.

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