"Black Beacon" is an action game that blends classical and sci-fi elements. When it comes to action games, players typically categorize them, with 2D side-scrolling fighting or platforming games, as well as 3D action games. So, is Black Beacon 2D? Is it a 3D or 2D game? Below, I'll give you a brief introduction and also touch on the highlights of the gameplay, which might interest some of you.

Black Beacon is not a 2D game, but it's also not a pure 3D game where you can freely change the perspective and explore at will; in some scenes, it still involves 2D plane interactions. Its combat is level-based, with a default top-down or isometric view, though players can zoom in for a more immersive experience.

In terms of perspective, Black Beacon could be described as a 2.5D game. This type of game usually employs techniques such as perspective, shadows, scaling, and occlusion to make scenes and characters appear three-dimensional, but actual movement and interaction still occur on a fixed plane, unlike full 3D games that allow free movement within a three-dimensional space.

This is quite evident in Black Beacon, where non-combat scenarios often take place on a two-dimensional interface, featuring familiar character development systems. There are also exploration levels where the viewpoint is mostly fixed or has preset rotations.

One advantage of 2.5D is that players can focus more on the characters themselves, making it easier to understand positioning during battles, thus simplifying the process of avoiding enemy attacks, and providing a high degree of exhilaration while playing.

That concludes the discussion on whether Black Beacon is 2D. It cannot be considered a 2D game, nor is it a fully 3D game. This form of presentation, lying between 2D and 3D, offers a fairly realistic three-dimensional effect under limited hardware conditions, while also reducing development costs and complexity.