Actually, among all the Gundams, the Seravee Gundam piloted by Allelujah Haptism has its own unique features. If you want to know about the uniqueness of this mobile suit, and how the Seravee Gundam performs in "Gundam: Iron-Blooded Orphans," you need to read on. The uniqueness of this mobile suit first lies in its advanced GN Drive, which provides a very high level of power output.

When the Seravee Gundam's system is activated, all of its performance aspects are significantly enhanced. In terms of weaponry, the GN Beam Rifle equipped on the Seravee Gundam is undoubtedly a powerful long-range weapon. With just slight adjustments to the posture of the mobile suit and the angle of the scope, Allelujah Haptism can easily hit distant targets, maintaining precise strikes even while moving at high speeds.

Besides its powerful long-range weapons, the Seravee Gundam also possesses an extremely sharp GN Beam Saber. In close combat, whether it's the thick armor of enemy warships or the strong defensive shields of other mobile suits, they can be easily cut through with this saber. The shield of the Seravee Gundam is not an ordinary defensive equipment; it has a unique and powerful transformation function, capable of instantly changing into a large pincer. When facing a close-range threat or needing to grab an enemy target, the shield can quickly switch forms, becoming a pair of strong pincers that tightly grip the enemy, causing physical damage.

Due to its excellent mobility, the Seravee Gundam also has a unique flight advantage, allowing it to directly escape from battle by transforming into a flight mode, and it can still continue to attack in this state, making it faster to approach targets. Skill 1 - High-Speed Raid: The Seravee Gundam uses its advanced technology to quickly approach enemies and launch attacks. This skill utilizes the guns equipped on the mobile suit, targeting two enemies, each receiving approximately 110% damage. Additionally, there is a 60% chance to paralyze the enemy for 6 seconds. During this process, the Seravee Gundam can also recover 15% of its maximum durability, ensuring its sustained combat effectiveness.
The effect of Skill 2 is also impressive. Under this skill, durability increases by 40%, armor by 50%, and block rate by 40%, while also providing immunity to paralysis. Skill 3 involves using two tools for both offense and defense, serving as a dual-purpose skill. When attacked by non-melee targets, there is a 20% chance to paralyze the attacker, though the duration is not long. However, this effect has an additional control impact on melee-type mobile suits, which is a special feature. During attacks, you can focus on such units.

Skill 4 - Super Soldier: When Allelujah faces a desperate situation, he chooses to unleash the full power of the Super Soldier. When his durability first drops below 50%, the next attack will deal 120% damage. For the next 10 seconds, the Seravee Gundam will gain a 40% damage reduction, and it will recover 6% of its maximum durability per second. This makes it suitable for a variable control team. In this lineup, the X, Zeta Gundam, Seravee Gundam, ZZ Gundam, and Unicorn Gundam can work together.

We have now covered how the Seravee Gundam performs in "Gundam: Iron-Blooded Orphans" and introduced the related lineup. In this formation, the X provides control and disruption, the Zeta Gundam delivers powerful firepower, the Seravee Gundam uses its strong control skills to paralyze enemy units, and the ZZ Gundam and Unicorn Gundam handle close and long-range support, respectively. This combination allows each mobile suit to fully leverage its strengths.